Suggestion: AI tactics/tutorial : hot spots

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demoix
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Suggestion: AI tactics/tutorial : hot spots

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^ Now we will talk about "hot spots". Hot spots - is a one hex passage where player can hold up against more than one hex. For example when you control one passage hex and place on it 10 army and you have in front of you 3 directions enemy need x3 more army size to equalize defences. Basicly this is a key to victory. I post example where I have 26armies/round vs green 36/round armies. So in theory green have more advantage, but I control two hot spots. Enenmy need to place in 5 diretories if they need fair dence , meanwhile i need only 2 directions. So in this way I easily have mutch more advantage, because enenmy should slipt armies in 5 places, what it means it hurst so mutch if they need secure all ways. In this way I easily wait about 6 rounds and target lowest defenced hex and overrun all field with (1) army then again place everything on hotspot where enenmy try to recaputre lost hex after then green player just fucked up with economy (round armies) and vicotry is yours.

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^ So about AI tactics in this way. I think they need understand hotspots and if they got not mutch armies to handle two or more hex against enenmies they need try to secure only hotspots (coridors/passages from 1-2 hex) until they have army size, that can ivade and secure 2 or 3 or 4 hexes in battlefield line, I post second example - where green and red players didnt ivade center because they dont have mutch armies to secure all hex - ofcourse this match was played in multiplayer, but I give examples how AI sould act sometimes in future. Plus in some way this a little tuturial for new players
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