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Suggestion: more valuable hex
Posted: 04 Jun 2015, 21:47
by demoix
Right now every hex have 1 point/army. Similar hex can have different value points, for example in center of map some hex can have 3 point/army and that hexes could have different guise (more bold or more brighter or so on). But I think different value hex only could be on balanced map (when we have it), because this could not work on unbalanced forms maps, it would be mutch unfair if higher value hex be placed on random locations.
Re: Suggestion: more valuable hex
Posted: 17 Aug 2015, 22:33
by sva
How do you imagine that? I mean different value of resources of non standard hex field. Is it need to place additional number on a hex field, isn't it?
Re: Suggestion: more valuable hex
Posted: 08 Sep 2015, 07:00
by demoix
sva wrote:How do you imagine that? I mean different value of resources of non standard hex field. Is it need to place additional number on a hex field, isn't it?
I mean it could be different hex for example more
bolded and if it beldongs to you it could give you more army points instead 1. As for now 1 hex = 1 army point. AI also could react and take more priorities on these more valuable hex's
Re: Suggestion: more valuable hex
Posted: 04 Nov 2015, 20:11
by demoix
Any news?
Re: Suggestion: more valuable hex
Posted: 14 Nov 2015, 13:59
by sva
Sorry, but I'm in migration process. So my main work station left at home.
The progress of software development will be more slowly.
