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War of Colors: Network Battles!

Posted: 19 Mar 2016, 08:36
by sva
Now I'm working hard on project of War of Colors: Network Battles. I'm coming to the end of the project and looking for testers of alpha version now. If you want to join testing process please fell free to contact me. ;)

Re: War of Colors: Network Battles!

Posted: 21 Mar 2016, 14:37
by demoix
Count me in! :)

Re: War of Colors: Network Battles!

Posted: 30 Mar 2016, 14:45
by sva
While Google Play preparing for publication WOC:NB. Further describe a few words about the game.
  • There is unlimited number of players in the game.
  • Each AI player can be with his own AI. There are easy and normal (same hard) AI modes in the game.
  • On a game processing screen you can switching between "game details" (chat included) and "battlefield" screens by taping back button. To leave a game press "leave game" button on game details screen.
  • You can move your own order place before game was started at game details screen by taping on a free place (None or Human).
  • If your client of the game will be crashed you can connect to your game again by join button at the main screen.
  • I can't to guarantee that server will be online all time.
  • There is no graphics and no sounds for all game events.
  • Player will be dropped from a game if he has not complete your own turn for 2 hours.
  • Your game will be disappeared in follow cases:
    • After 30 seconds if game creator are leaving the game through "leave game" button.
    • The game was finished by winning someone of players 5 minutes ago.
    • If any game exists more 3 days.
Link for app of alpha testing is here.

Re: War of Colors: Network Battles!

Posted: 01 Jul 2016, 15:56
by sva
Last updates:
  • Today critical update has been released so client with version 1.00b2 only needs for playing on the server with version 1.00a25 now.
  • Fixed sound problems.
  • Updated services: notification about new games and notification of moving turn to the player (for case if a player closed the game before).
  • Added sound notification about entering to game a new player.
  • Added new graphics elements to UI.
  • Fixed all bugs that discovered in alpha testing.

Re: War of Colors: Network Battles!

Posted: 01 Jul 2016, 19:50
by demoix
Thank you for still updating the game. I have found some bug, maybe we could have and bugs sub-forum?

Re: War of Colors: Network Battles!

Posted: 01 Jul 2016, 20:40
by sva
And thank you too for testing the game. ;)
Are there so many bugs in the game? )) Ok, I just created sub-forum for bugs.

Re: War of Colors: Network Battles!

Posted: 01 Jul 2016, 20:47
by demoix
In last version long time ago I found like 5-6, atm I forgot everything, I had a busy with my new jobs these days, but all weekend is relax now, so tommorow I'll take a look again so I can report it.
P.s. also have really nice and long replay from last version with 10~ players :)

Re: War of Colors: Network Battles!

Posted: 05 Jul 2016, 23:27
by sva
  • Fixed problems in replays (sound and wrong visualization if display switch off).
  • Now app registered itself as viewer of *.wocreplay files so can launch replays from any file manager.
  • Fixed bug with access rights to any game by third party players.
  • Added and translated some part of in game documentation.
  • Improved UI and a bunch of minor fixes.

Re: War of Colors: Network Battles!

Posted: 06 Jul 2016, 19:34
by sva
  • Added ability to suspend the game by a player. In that case you leaves the game without loosing your membership in the game.
  • Now game creator can setup check box that auto start the game when all players holds to "ready" status.
  • Fixed issue with multiple requests of service.

Re: War of Colors: Network Battles!

Posted: 11 Jul 2016, 12:52
by sva
There is well-known non-critical problem. If the human player collocate new armies and reentering the game at that point, the game client believes he is at the stage of moving armies. But can not moving, because you have to collocate the new army. And in this case you just have to press at the end of the turn for enabling on the army placement mode and continue the process.